Well i tried to use cdex to proform the rip but it doesnt recognise my cd if i use. Now all you have to do is copy the newly created WAV files into the same directory that your other game data is stored on your CompactFlash card. first i converted the music files to wav without the proper compression. Now select all the tracks on your CD, and click 'Extract CD tracks to a compressed audio file'.Ĭdex should rip all the audio off your CD. This should name your WAV files in the correct way. This means you will have to create compatable audio files to run in ScummVM. Under 'Filename format', enter 'track%3'. CD Audio - The 7th Guest If you are using a game that requires CD Audio tracks, you will need to have the CD audio tracks from both CDs in the folder with the game. Next, go to the 'Filenames' tab and select the folder you want to save your Wav files to. Under 'Encoder Options', choose the following: On the Encoder tab, select 'WAV Output Encoder'. To set this up in Cdex, select Settings from the Options menu. Now I will to describe how to rip your CD tracks with Cdex, which can be found here: Cdex Homepage All other formats will be rejected, including uncompressed WAV files. The format you need to use is IMA-ADPCM 4-bit Mono. All the floppy games and CD games that didn't have CD audio tracks for music don't require any conversion, and will work unmodified on ScummVM DS.Ĭdex can do the conversion very well and I recommend using it to convert your audio files, although any CD ripping software can be used, so feel free to use your favourite program. This can only be done for the CD versions of certain games, such as Monkey Island 1, Loom, and Gobliiins. To use this music in ScummVM DS, they need to be ripped from the CD and stored in a specific format. ScummVM supports playing CD audio for specific games which came with music stored as standard music CD tracks.
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